Since Facebook changed its name to “Meta,” a number of leading tech companies have continued to focus and invest in XR and online gaming and have come up with their own definitions of this new concept. Metaverse has become a hot track under the general attention of many industries.
One widely accepted explanation is that the metadverse is a gradual process characterized by the fact that people spend more time and more money in the digital world than they do in the physical world, until some point. When it comes to the focus on the digital world over the physical world, it’s necessary to mention the games industry impact on consumers.
In 2020, Fortnite partnered with Travis Scott (the famous American rapper) to stage an “immersive” concert called “Astronomical” on every server in the world, with a total of 27.7 million players attended. Roblox, which offers an open game editing platform, went public with the concept of being the first stock in the “metaverse”, gaining 42.1 million active users and 8 million active developers. Even the movie “Ready Player One”, which is considered by many to depict a real metaverse scenario, is set in the “Oasis”, a highly immersive virtual game space.
Why are games considered a prototype of the metaverse?
Dave Baszucki, CEO of Roblox, defined Metaverse as identity, diversity, friends, anytime, anywhere, immersion, economy system, low latency, civilization; Games with improved worldviews and economies, identity systems, and social systems fit the bill. Games have tens of millions of users, which is larger than the population of many countries. These players have also invested a lot of time and money into the game, and with the increasing realism of the game and the increasing engagement of players, perhaps in the future there will be no such concept as “offline”.
However, there is still a lot of room for improvement between the current game and the ideal metaverse. On the one hand, there are high barriers between the major games, which cannot realize the communication between players in each game. On the one hand, the over-centralization of the game prevents the accumulation of achievements and assets that players have invested a lot of energy and money into the game, which are not under their own control.
To make the leap from a mature metaverse, the next games will need to offer greater openness and extensibility, allowing game developers and some players to experiment with a well-developed infrastructure. At the same time, blockchain and NFT technologies are needed to change the production relationship between players and strengthen the ownership and liquidity of game assets. This also presents a huge opportunity for omni-chain game publishing platforms that provide blockchain transformation and distribution solutions for games.
How does Gmatrixs create the open blockchain game metaverse?
Gmatrixs is a decentralized omni-chain game publishing platform launched on Ethereum. Platform provides omni-chain game middleware tools, and designs to provide SDK functions for game developers, reducing the difficulty of the development of blockblockchain games, so that the game project can quickly access to Gmatrixs game publishing platform; Platform provides game developers with game blockchain transformation, middleware technical support, game asset release, game prop trading, flow ecological sharing and platform arena functions.
Gmatrixs will mainly help traditional game developers and small and medium-sized manufacturers quickly access blockchain-related functions through the following aspects, and jointly build an open and extensible game metaverse.
Quickly expand multiple games with the SDK
The core advantage of Gmatrixs is to integrate the on-chain functions required by the game into the SDK, including user wallet, blockchain browser interface, authentication signature, anti-cheating module and other functions. The user wallet mainly provides users to create accounts, transfer money, query and other functions, while the blockchain browser allows users to view all data on the Ethereum chain in a graphical way. Authentication signature and anti-cheating system provide perfect protection for user asset security.
Traditional game manufacturers have rich experience in SDK access. Gmatrixs encapsulates the required functions into SDK. Traditional game vendors don’t need to add additional learning and development costs. Instead, they just need to modify their economic models to determine which parts of their assets and game rules need to be recorded on the blockchain.
This feature makes Gmatrixs with tools and platform attributes. Gmatrixs can be used as middleware products to provide support for other games, and it can also become a omni-chain game publishing platform, which is similar to the STEAM for blockchain game.
At present, the SDK products of Gmatrixs have been released, and are actively cooperating with a number of game teams to continuously introduce new games to join the Gmatrixs platform. Through this strategy, Gmatrixs can also quickly accumulate a large number of precision blockchain game players.
One address through multiple games to achieve free exchange of users and assets
The SDK provided by Gmatrixs comes with its own wallet system, reducing the user entry barrier. The user keeps the private and public keys independently, ensuring ownership of in-game assets. At the same time, users can log in to multi-chain using the wallet address, which ensures the application in more scenarios. The wallet system can also ensure that users can experience all chain products through an address. Once a user’s address is obtained, activities such as targeted airdrops can be performed by analyzing the player’s on-chain behavior to help complete the cold launch of a new game, making a positive cycle of revenue for multiple parties such as games, players, and Gmatrixs platform.
At the same time, in the process of participating in the game, the player will consume the corresponding tokens in the account according to the smart contract strategy set by the game to complete the game task or acquire the game virtual assets. When transferring assets or transactions, users need to recharge corresponding tokens as GAS. You can anchor the value of the ecological tokens within each game with the equity tokens of Gmatrixs.
On the other hand, Gmatrixs can help the game to establish an internal trading platform, to help the game to complete key assets to be recorded on the chain and the subsequent asset transactions. In the future, it will also launch their own trading platform, to open to all games and players, achieving the circulation of assets in the cross-game platform.
Stand-alone chain based on EVM can build a complete ecology with the main chain
In order to combine the security of assets and performance on the blockchain, Gmatrixs uses a “two-chain, one-lightning” technology structure. The EVM-based stand-alone chain technology and the lightning network are used to improve transaction efficiency.
The lightning network will be the first technology to be adopted. It acts like a centralized database, hosting responsible operations and asynchronously linking results. Stand-alone chain will be primarily used for storage, which is similar to chain structured databases; At the same time, EVM (Ethereum virtual machine) is connected, which can be used for subsequent multi-chain expansion to achieve ecological interconnection.
Stand-alone chain has its own verification program pool, which can be independently responsible for its own security. It can rely on the original blockchain (main chain) to upgrade the technology and provide better independence and flexibility without affecting the work of the original blockchain (main chain). Based on this design, the two-way circulation of equal value between the main chain and the stand-alone chain is realized. It can accelerate transaction speed, reduce transaction cost and improve transaction efficiency.
With the help of SDK convenient access and adaptation, Gmatrixs can quickly access many games. Through the game to gather a large number of chain players, and get through the asset circulation between the games, forming a positive cycle. Through EVM-based stand-alone chain, all kinds of public chains can be well connected to form a common prosperity of the ecosystem.
Recently, the popularity of a number of blockchain games has attracted the attention of the encryption industry and the game industry, and the rich effect has also attracted the attention of ordinary players. But the development of the industry will not stop. In addition to the high returns that attract users, the sustainability of a game and the long-term engagement that its playability brings are even more critical. This requires the active participation of multiple players in the industry, including game developers, economic model designers, and game publishing platforms.
And if we hope to become a platform-level project or even the future infrastructure of the industry within the blockchain game industry, the establishment and maintenance of the developer ecology and the distribution of benefits among multiple parties on the platform are very important. Gmatrixs has made a good attempt in this direction. At present, Gmatrixs’ SDK middleware product has been released and a number of games are being cooperated. So what kind of changes will Gmatrixs bring to the blockchain game industry? Please stay tuned!